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Description 
You are given an m x n binary grid, where each 1 represents a brick and 0 represents an empty space. A brick is stable  if:
    It is directly connected to the top of the grid, or 
    At least one other brick in its four adjacent cells is stable . 
 
You are also given an array hits, which is a sequence of erasures we want to apply. Each time we want to erase the brick at the location hits[i] = (rowi , coli ). The brick on that location (if it exists) will disappear. Some other bricks may no longer be stable because of that erasure and will fall . Once a brick falls, it is immediately  erased from the grid (i.e., it does not land on other stable bricks).
Return an array  result, where each  result[i] is the number of bricks that will fall  after the  ith  erasure is applied. 
Note  that an erasure may refer to a location with no brick, and if it does, no bricks drop.
 
Example 1: 
Input:  grid = [[1,0,0,0],[1,1,1,0]], hits = [[1,0]]
Output:  [2]
Explanation:  Starting with the grid:
[[1,0,0,0],
 [1 ,1,1,0]]
We erase the underlined brick at (1,0), resulting in the grid:
[[1,0,0,0],
 [0,1 ,1 ,0]]
The two underlined bricks are no longer stable as they are no longer connected to the top nor adjacent to another stable brick, so they will fall. The resulting grid is:
[[1,0,0,0],
 [0,0,0,0]]
Hence the result is [2].
 
Example 2: 
Input:  grid = [[1,0,0,0],[1,1,0,0]], hits = [[1,1],[1,0]]
Output:  [0,0]
Explanation:  Starting with the grid:
[[1,0,0,0],
 [1,1 ,0,0]]
We erase the underlined brick at (1,1), resulting in the grid:
[[1,0,0,0],
 [1,0,0,0]]
All remaining bricks are still stable, so no bricks fall. The grid remains the same:
[[1,0,0,0],
 [1 ,0,0,0]]
Next, we erase the underlined brick at (1,0), resulting in the grid:
[[1,0,0,0],
 [0,0,0,0]]
Once again, all remaining bricks are still stable, so no bricks fall.
Hence the result is [0,0].
 
 
Constraints: 
    m == grid.length 
    n == grid[i].length 
    1 <= m, n <= 200 
    grid[i][j] is 0 or 1. 
    1 <= hits.length <= 4 * 104  
    hits[i].length == 2 
    0 <= xi  <= m - 1 
    0 <= yi  <= n - 1 
    All (xi , yi ) are unique. 
 
Solutions 
Solution 1 
Python3 Java C++ Go 
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46 class   Solution : 
    def   hitBricks ( self ,  grid :  List [ List [ int ]],  hits :  List [ List [ int ]])  ->  List [ int ]: 
        def   find ( x ): 
            if  p [ x ]  !=  x : 
                p [ x ]  =  find ( p [ x ]) 
            return  p [ x ] 
        def   union ( a ,  b ): 
            pa ,  pb  =  find ( a ),  find ( b ) 
            if  pa  !=  pb : 
                size [ pb ]  +=  size [ pa ] 
                p [ pa ]  =  pb 
        m ,  n  =  len ( grid ),  len ( grid [ 0 ]) 
        p  =  list ( range ( m  *  n  +  1 )) 
        size  =  [ 1 ]  *  len ( p ) 
        g  =  deepcopy ( grid ) 
        for  i ,  j  in  hits : 
            g [ i ][ j ]  =  0 
        for  j  in  range ( n ): 
            if  g [ 0 ][ j ]  ==  1 : 
                union ( j ,  m  *  n ) 
        for  i  in  range ( 1 ,  m ): 
            for  j  in  range ( n ): 
                if  g [ i ][ j ]  ==  0 : 
                    continue 
                if  g [ i  -  1 ][ j ]  ==  1 : 
                    union ( i  *  n  +  j ,  ( i  -  1 )  *  n  +  j ) 
                if  j  >  0  and  g [ i ][ j  -  1 ]  ==  1 : 
                    union ( i  *  n  +  j ,  i  *  n  +  j  -  1 ) 
        ans  =  [] 
        for  i ,  j  in  hits [:: - 1 ]: 
            if  grid [ i ][ j ]  ==  0 : 
                ans . append ( 0 ) 
                continue 
            g [ i ][ j ]  =  1 
            prev  =  size [ find ( m  *  n )] 
            if  i  ==  0 : 
                union ( j ,  m  *  n ) 
            for  a ,  b  in  [( - 1 ,  0 ),  ( 1 ,  0 ),  ( 0 ,  1 ),  ( 0 ,  - 1 )]: 
                x ,  y  =  i  +  a ,  j  +  b 
                if  0  <=  x  <  m  and  0  <=  y  <  n  and  g [ x ][ y ]  ==  1 : 
                    union ( i  *  n  +  j ,  x  *  n  +  y ) 
            curr  =  size [ find ( m  *  n )] 
            ans . append ( max ( 0 ,  curr  -  prev  -  1 )) 
        return  ans [:: - 1 ] 
 
 
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82 class  Solution   { 
     private   int []   p ; 
     private   int []   size ; 
     public   int []   hitBricks ( int [][]   grid ,   int [][]   hits )   { 
         int   m   =   grid . length ; 
         int   n   =   grid [ 0 ] . length ; 
         p   =   new   int [ m   *   n   +   1 ] ; 
         size   =   new   int [ m   *   n   +   1 ] ; 
         for   ( int   i   =   0 ;   i   <   p . length ;   ++ i )   { 
             p [ i ]   =   i ; 
             size [ i ]   =   1 ; 
         } 
         int [][]   g   =   new   int [ m ][ n ] ; 
         for   ( int   i   =   0 ;   i   <   m ;   ++ i )   { 
             for   ( int   j   =   0 ;   j   <   n ;   ++ j )   { 
                 g [ i ][ j ]   =   grid [ i ][ j ] ; 
             } 
         } 
         for   ( int []   h   :   hits )   { 
             g [ h [ 0 ]][ h [ 1 ]]   =   0 ; 
         } 
         for   ( int   j   =   0 ;   j   <   n ;   ++ j )   { 
             if   ( g [ 0 ][ j ]   ==   1 )   { 
                 union ( j ,   m   *   n ); 
             } 
         } 
         for   ( int   i   =   1 ;   i   <   m ;   ++ i )   { 
             for   ( int   j   =   0 ;   j   <   n ;   ++ j )   { 
                 if   ( g [ i ][ j ]   ==   0 )   { 
                     continue ; 
                 } 
                 if   ( g [ i   -   1 ][ j ]   ==   1 )   { 
                     union ( i   *   n   +   j ,   ( i   -   1 )   *   n   +   j ); 
                 } 
                 if   ( j   >   0   &&   g [ i ][ j   -   1 ]   ==   1 )   { 
                     union ( i   *   n   +   j ,   i   *   n   +   j   -   1 ); 
                 } 
             } 
         } 
         int []   ans   =   new   int [ hits . length ] ; 
         int []   dirs   =   { - 1 ,   0 ,   1 ,   0 ,   - 1 }; 
         for   ( int   k   =   hits . length   -   1 ;   k   >=   0 ;   -- k )   { 
             int   i   =   hits [ k ][ 0 ] ; 
             int   j   =   hits [ k ][ 1 ] ; 
             if   ( grid [ i ][ j ]   ==   0 )   { 
                 continue ; 
             } 
             g [ i ][ j ]   =   1 ; 
             int   prev   =   size [ find ( m   *   n ) ] ; 
             if   ( i   ==   0 )   { 
                 union ( j ,   m   *   n ); 
             } 
             for   ( int   l   =   0 ;   l   <   4 ;   ++ l )   { 
                 int   x   =   i   +   dirs [ l ] ; 
                 int   y   =   j   +   dirs [ l   +   1 ] ; 
                 if   ( x   >=   0   &&   x   <   m   &&   y   >=   0   &&   y   <   n   &&   g [ x ][ y ]   ==   1 )   { 
                     union ( i   *   n   +   j ,   x   *   n   +   y ); 
                 } 
             } 
             int   curr   =   size [ find ( m   *   n ) ] ; 
             ans [ k ]   =   Math . max ( 0 ,   curr   -   prev   -   1 ); 
         } 
         return   ans ; 
     } 
     private   int   find ( int   x )   { 
         if   ( p [ x ]   !=   x )   { 
             p [ x ]   =   find ( p [ x ] ); 
         } 
         return   p [ x ] ; 
     } 
     private   void   union ( int   a ,   int   b )   { 
         int   pa   =   find ( a ); 
         int   pb   =   find ( b ); 
         if   ( pa   !=   pb )   { 
             size [ pb ]   +=   size [ pa ] ; 
             p [ pa ]   =   pb ; 
         } 
     } 
} 
 
 
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60 class   Solution   { 
public : 
     vector < int >   p ; 
     vector < int >   size ; 
     vector < int >   hitBricks ( vector < vector < int >>&   grid ,   vector < vector < int >>&   hits )   { 
         int   m   =   grid . size (),   n   =   grid [ 0 ]. size (); 
         p . resize ( m   *   n   +   1 ); 
         size . resize ( m   *   n   +   1 ); 
         for   ( int   i   =   0 ;   i   <   p . size ();   ++ i )   { 
             p [ i ]   =   i ; 
             size [ i ]   =   1 ; 
         } 
         vector < vector < int >>   g ( m ,   vector < int > ( n )); 
         for   ( int   i   =   0 ;   i   <   m ;   ++ i ) 
             for   ( int   j   =   0 ;   j   <   n ;   ++ j ) 
                 g [ i ][ j ]   =   grid [ i ][ j ]; 
         for   ( auto &   h   :   hits )   g [ h [ 0 ]][ h [ 1 ]]   =   0 ; 
         for   ( int   j   =   0 ;   j   <   n ;   ++ j ) 
             if   ( g [ 0 ][ j ]   ==   1 ) 
                 merge ( j ,   m   *   n ); 
         for   ( int   i   =   1 ;   i   <   m ;   ++ i )   { 
             for   ( int   j   =   0 ;   j   <   n ;   ++ j )   { 
                 if   ( g [ i ][ j ]   ==   0 )   continue ; 
                 if   ( g [ i   -   1 ][ j ]   ==   1 )   merge ( i   *   n   +   j ,   ( i   -   1 )   *   n   +   j ); 
                 if   ( j   >   0   &&   g [ i ][ j   -   1 ]   ==   1 )   merge ( i   *   n   +   j ,   i   *   n   +   j   -   1 ); 
             } 
         } 
         vector < int >   ans ( hits . size ()); 
         vector < int >   dirs   =   { -1 ,   0 ,   1 ,   0 ,   -1 }; 
         for   ( int   k   =   hits . size ()   -   1 ;   k   >=   0 ;   -- k )   { 
             int   i   =   hits [ k ][ 0 ],   j   =   hits [ k ][ 1 ]; 
             if   ( grid [ i ][ j ]   ==   0 )   continue ; 
             g [ i ][ j ]   =   1 ; 
             int   prev   =   size [ find ( m   *   n )]; 
             if   ( i   ==   0 )   merge ( j ,   m   *   n ); 
             for   ( int   l   =   0 ;   l   <   4 ;   ++ l )   { 
                 int   x   =   i   +   dirs [ l ],   y   =   j   +   dirs [ l   +   1 ]; 
                 if   ( x   >=   0   &&   x   <   m   &&   y   >=   0   &&   y   <   n   &&   g [ x ][ y ]   ==   1 ) 
                     merge ( i   *   n   +   j ,   x   *   n   +   y ); 
             } 
             int   curr   =   size [ find ( m   *   n )]; 
             ans [ k ]   =   max ( 0 ,   curr   -   prev   -   1 ); 
         } 
         return   ans ; 
     } 
     int   find ( int   x )   { 
         if   ( p [ x ]   !=   x )   p [ x ]   =   find ( p [ x ]); 
         return   p [ x ]; 
     } 
     void   merge ( int   a ,   int   b )   { 
         int   pa   =   find ( a ),   pb   =   find ( b ); 
         if   ( pa   !=   pb )   { 
             size [ pb ]   +=   size [ pa ]; 
             p [ pa ]   =   pb ; 
         } 
     } 
}; 
 
 
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75 func   hitBricks ( grid   [][] int ,   hits   [][] int )   [] int   { 
     m ,   n   :=   len ( grid ),   len ( grid [ 0 ]) 
     p   :=   make ([] int ,   m * n + 1 ) 
     size   :=   make ([] int ,   len ( p )) 
     for   i   :=   range   p   { 
         p [ i ]   =   i 
         size [ i ]   =   1 
     } 
     var   find   func ( x   int )   int 
     find   =   func ( x   int )   int   { 
         if   p [ x ]   !=   x   { 
             p [ x ]   =   find ( p [ x ]) 
         } 
         return   p [ x ] 
     } 
     union   :=   func ( a ,   b   int )   { 
         pa ,   pb   :=   find ( a ),   find ( b ) 
         if   pa   !=   pb   { 
             size [ pb ]   +=   size [ pa ] 
             p [ pa ]   =   pb 
         } 
     } 
     g   :=   make ([][] int ,   m ) 
     for   i   :=   range   g   { 
         g [ i ]   =   make ([] int ,   n ) 
         for   j   :=   range   g [ i ]   { 
             g [ i ][ j ]   =   grid [ i ][ j ] 
         } 
     } 
     for   _ ,   h   :=   range   hits   { 
         g [ h [ 0 ]][ h [ 1 ]]   =   0 
     } 
     for   j ,   v   :=   range   g [ 0 ]   { 
         if   v   ==   1   { 
             union ( j ,   m * n ) 
         } 
     } 
     for   i   :=   1 ;   i   <   m ;   i ++   { 
         for   j   :=   0 ;   j   <   n ;   j ++   { 
             if   g [ i ][ j ]   ==   0   { 
                 continue 
             } 
             if   g [ i - 1 ][ j ]   ==   1   { 
                 union ( i * n + j ,   ( i - 1 ) * n + j ) 
             } 
             if   j   >   0   &&   g [ i ][ j - 1 ]   ==   1   { 
                 union ( i * n + j ,   i * n + j - 1 ) 
             } 
         } 
     } 
     ans   :=   make ([] int ,   len ( hits )) 
     dirs   :=   [] int { - 1 ,   0 ,   1 ,   0 ,   - 1 } 
     for   k   :=   len ( hits )   -   1 ;   k   >=   0 ;   k --   { 
         i ,   j   :=   hits [ k ][ 0 ],   hits [ k ][ 1 ] 
         if   grid [ i ][ j ]   ==   0   { 
             continue 
         } 
         g [ i ][ j ]   =   1 
         prev   :=   size [ find ( m * n )] 
         if   i   ==   0   { 
             union ( j ,   m * n ) 
         } 
         for   l   :=   0 ;   l   <   4 ;   l ++   { 
             x ,   y   :=   i + dirs [ l ],   j + dirs [ l + 1 ] 
             if   x   >=   0   &&   x   <   m   &&   y   >=   0   &&   y   <   n   &&   g [ x ][ y ]   ==   1   { 
                 union ( i * n + j ,   x * n + y ) 
             } 
         } 
         curr   :=   size [ find ( m * n )] 
         ans [ k ]   =   max ( 0 ,   curr - prev - 1 ) 
     } 
     return   ans 
} 
 
 
 
 
  
  
  
    
    
    
    
      
  
    
      
  
     
   
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