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1522. N 叉树的直径 🔒

难度中等

题目描述

给定一棵 N 叉树 的根节点 root ,计算这棵树的直径长度。

N 叉树的直径指的是树中任意两个节点间路径中 最长 路径的长度。这条路径可能经过根节点,也可能不经过根节点。

(N 叉树的输入序列以层序遍历的形式给出,每组子节点用 null 分隔)

 

示例 1:

输入:root = [1,null,3,2,4,null,5,6]
输出:3
解释:直径如图中红线所示。

示例 2:

输入:root = [1,null,2,null,3,4,null,5,null,6]
输出:4

示例 3:

输入: root = [1,null,2,3,4,5,null,null,6,7,null,8,null,9,10,null,null,11,null,12,null,13,null,null,14]
输出: 7

 

提示:

  • N 叉树的深度小于或等于 1000 。
  • 节点的总个数在 [0, 10^4] 间。

解法

方法一:DFS(后序求直径)

思考

求 \(N\) 叉树直径,即最远两点的距离。树的规模可达数千,两次任意遍历若实现不当会重复走边。直径必经过某节点的两条最深子树路径。

后序 DFS 对每个节点收集子节点高度,用最大的两个高度之和更新全局直径,并返回该节点高度。一次遍历同时得到所有候选,无需建额外图。

后序遍历每个节点,记录两棵最深子树的高度 \(m_1\)、 \(m_2\),用 \(m_1+m_2\) 更新直径。子树高度为最深孩子高度加 \(1\)。

时间复杂度 \(O(n)\),空间复杂度 \(O(n)\)。其中 \(n\) 为节点个数。

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"""
# Definition for a Node.
class Node:
    def __init__(self, val=None, children=None):
        self.val = val
        self.children = children if children is not None else []
"""


class Solution:
    def diameter(self, root: 'Node') -> int:
        """
        :type root: 'Node'
        :rtype: int
        """

        def dfs(root):
            if root is None:
                return 0
            nonlocal ans
            m1 = m2 = 0
            for child in root.children:
                t = dfs(child)
                if t > m1:
                    m2, m1 = m1, t
                elif t > m2:
                    m2 = t
            ans = max(ans, m1 + m2)
            return 1 + m1

        ans = 0
        dfs(root)
        return ans
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/*
// Definition for a Node.
class Node {
    public int val;
    public List<Node> children;


    public Node() {
        children = new ArrayList<Node>();
    }

    public Node(int _val) {
        val = _val;
        children = new ArrayList<Node>();
    }

    public Node(int _val,ArrayList<Node> _children) {
        val = _val;
        children = _children;
    }
};
*/

class Solution {
    private int ans;

    public int diameter(Node root) {
        ans = 0;
        dfs(root);
        return ans;
    }

    private int dfs(Node root) {
        if (root == null) {
            return 0;
        }
        int m1 = 0, m2 = 0;
        for (Node child : root.children) {
            int t = dfs(child);
            if (t > m1) {
                m2 = m1;
                m1 = t;
            } else if (t > m2) {
                m2 = t;
            }
        }
        ans = Math.max(ans, m1 + m2);
        return 1 + m1;
    }
}
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/*
// Definition for a Node.
class Node {
public:
    int val;
    vector<Node*> children;

    Node() {}

    Node(int _val) {
        val = _val;
    }

    Node(int _val, vector<Node*> _children) {
        val = _val;
        children = _children;
    }
};
*/

class Solution {
public:
    int ans;

    int diameter(Node* root) {
        ans = 0;
        dfs(root);
        return ans;
    }

    int dfs(Node* root) {
        if (!root) return 0;
        int m1 = 0, m2 = 0;
        for (Node* child : root->children) {
            int t = dfs(child);
            if (t > m1) {
                m2 = m1;
                m1 = t;
            } else if (t > m2)
                m2 = t;
        }
        ans = max(ans, m1 + m2);
        return 1 + m1;
    }
};
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/**
 * Definition for a Node.
 * type Node struct {
 *     Val int
 *     Children []*Node
 * }
 */

func diameter(root *Node) int {
    ans := 0
    var dfs func(root *Node) int
    dfs = func(root *Node) int {
        if root == nil {
            return 0
        }
        m1, m2 := 0, 0
        for _, child := range root.Children {
            t := dfs(child)
            if t > m1 {
                m2, m1 = m1, t
            } else if t > m2 {
                m2 = t
            }
        }
        ans = max(ans, m1+m2)
        return 1 + m1
    }
    dfs(root)
    return ans
}

方法二:建图 + 两次 DFS

思考

方法一把直径计算耦合在树形递归里,若输入只保证邻接关系、或希望复用一般图的直径算法,则不够直接。先把 \(N\) 叉树展开为无向图,任选一点找最远点,再从该点找最远点,第二次距离即为直径。两次 DFS 与树形 DP 渐近相同,只是换了一种实现。

把 \(N\) 叉树建成无向图,从任意节点 DFS 找到最远点,再从该点 DFS 一次,两次搜索得到的最远距离即为树的直径。

时间复杂度 \(O(n)\),空间复杂度 \(O(n)\)。其中 \(n\) 为节点个数。

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"""
# Definition for a Node.
class Node:
    def __init__(self, val=None, children=None):
        self.val = val
        self.children = children if children is not None else []
"""


class Solution:
    def diameter(self, root: 'Node') -> int:
        """
        :type root: 'Node'
        :rtype: int
        """

        def build(root):
            nonlocal d
            if root is None:
                return
            for child in root.children:
                d[root].add(child)
                d[child].add(root)
                build(child)

        def dfs(u, t):
            nonlocal ans, vis, d, next
            if u in vis:
                return
            vis.add(u)
            for v in d[u]:
                dfs(v, t + 1)
            if ans < t:
                ans = t
                next = u

        d = defaultdict(set)
        vis = set()
        build(root)
        ans = 0
        next = None
        dfs(root, 0)
        vis.clear()
        dfs(next, 0)
        return ans
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/*
// Definition for a Node.
class Node {
    public int val;
    public List<Node> children;


    public Node() {
        children = new ArrayList<Node>();
    }

    public Node(int _val) {
        val = _val;
        children = new ArrayList<Node>();
    }

    public Node(int _val,ArrayList<Node> _children) {
        val = _val;
        children = _children;
    }
};
*/

class Solution {
    private Map<Node, Set<Node>> g;
    private Set<Node> vis;
    private Node next;
    private int ans;

    public int diameter(Node root) {
        g = new HashMap<>();
        build(root);
        vis = new HashSet<>();
        next = root;
        ans = 0;
        dfs(next, 0);
        vis.clear();
        dfs(next, 0);
        return ans;
    }

    private void dfs(Node u, int t) {
        if (vis.contains(u)) {
            return;
        }
        vis.add(u);
        if (t > ans) {
            ans = t;
            next = u;
        }
        if (g.containsKey(u)) {
            for (Node v : g.get(u)) {
                dfs(v, t + 1);
            }
        }
    }

    private void build(Node root) {
        if (root == null) {
            return;
        }
        for (Node child : root.children) {
            g.computeIfAbsent(root, k -> new HashSet<>()).add(child);
            g.computeIfAbsent(child, k -> new HashSet<>()).add(root);
            build(child);
        }
    }
}
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/*
// Definition for a Node.
class Node {
public:
    int val;
    vector<Node*> children;

    Node() {}

    Node(int _val) {
        val = _val;
    }

    Node(int _val, vector<Node*> _children) {
        val = _val;
        children = _children;
    }
};
*/

class Solution {
public:
    unordered_map<Node*, unordered_set<Node*>> g;
    unordered_set<Node*> vis;
    Node* next;
    int ans;

    int diameter(Node* root) {
        build(root);
        next = root;
        ans = 0;
        dfs(next, 0);
        vis.clear();
        dfs(next, 0);
        return ans;
    }

    void dfs(Node* u, int t) {
        if (vis.count(u)) return;
        vis.insert(u);
        if (ans < t) {
            ans = t;
            next = u;
        }
        if (g.count(u))
            for (Node* v : g[u])
                dfs(v, t + 1);
    }

    void build(Node* root) {
        if (!root) return;
        for (Node* child : root->children) {
            g[root].insert(child);
            g[child].insert(root);
            build(child);
        }
    }
};
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/**
 * Definition for a Node.
 * type Node struct {
 *     Val int
 *     Children []*Node
 * }
 */

func diameter(root *Node) int {
    g := make(map[*Node][]*Node)
    vis := make(map[*Node]bool)
    next := root
    ans := 0
    var build func(root *Node)
    build = func(root *Node) {
        if root == nil {
            return
        }
        for _, child := range root.Children {
            g[root] = append(g[root], child)
            g[child] = append(g[child], root)
            build(child)
        }
    }
    build(root)
    var dfs func(u *Node, t int)
    dfs = func(u *Node, t int) {
        if vis[u] {
            return
        }
        vis[u] = true
        if t > ans {
            ans = t
            next = u
        }
        if vs, ok := g[u]; ok {
            for _, v := range vs {
                dfs(v, t+1)
            }
        }
    }
    dfs(next, 0)
    vis = make(map[*Node]bool)
    dfs(next, 0)
    return ans
}

方法三:显式栈(后序求直径)

思考

求 \(N\) 叉树直径,即任意两点间的最长路径长度。深度可达 \(1000\),沿一条单孩子链做后序递归时,调用深度等于节点数,链长达到 \(1000\) 就会超出 Python 的递归上限。每个节点只依赖孩子已经算完的高度:用最大的两个孩子高度之和更新直径,自身高度是最深孩子高度加 \(1\)。因此用栈保存节点和状态。状态 \(0\) 先压入结束标记再压入孩子,孩子先完成;状态 \(1\) 读取孩子高度,更新直径,并记下当前节点的高度。

从根开始做后序遍历。栈里存放节点和状态。状态为 \(0\) 时,把同一节点以状态 \(1\) 压回,再把非空孩子压入。状态为 \(1\) 时,孩子高度都已写入表中,取出最大的两个 \(m_1\)、 \(m_2\),用 \(m_1+m_2\) 更新直径,并把当前高度记为 \(m_1+1\)。根为空时直径为 \(0\)。

时间复杂度 \(O(n)\),空间复杂度 \(O(n)\)。其中 \(n\) 为节点个数。

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"""
# Definition for a Node.
class Node:
    def __init__(self, val=None, children=None):
        self.val = val
        self.children = children if children is not None else []
"""


class Solution:
    def diameter(self, root: 'Node') -> int:
        """
        :type root: 'Node'
        :rtype: int
        """
        if root is None:
            return 0
        ans = 0
        height = {}
        stk = [(root, 0)]
        while stk:
            node, state = stk.pop()
            if state == 0:
                stk.append((node, 1))
                for child in reversed(node.children):
                    if child is not None:
                        stk.append((child, 0))
            else:
                m1 = m2 = 0
                for child in node.children:
                    t = height.get(child, 0)
                    if t > m1:
                        m2, m1 = m1, t
                    elif t > m2:
                        m2 = t
                ans = max(ans, m1 + m2)
                height[node] = m1 + 1
        return ans
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/*
// Definition for a Node.
class Node {
    public int val;
    public List<Node> children;


    public Node() {
        children = new ArrayList<Node>();
    }

    public Node(int _val) {
        val = _val;
        children = new ArrayList<Node>();
    }

    public Node(int _val,ArrayList<Node> _children) {
        val = _val;
        children = _children;
    }
};
*/

class Solution {
    public int diameter(Node root) {
        if (root == null) {
            return 0;
        }
        int ans = 0;
        Map<Node, Integer> height = new HashMap<>();
        Deque<Node> nodes = new ArrayDeque<>();
        Deque<Integer> states = new ArrayDeque<>();
        nodes.push(root);
        states.push(0);
        while (!nodes.isEmpty()) {
            Node node = nodes.pop();
            int state = states.pop();
            if (state == 0) {
                nodes.push(node);
                states.push(1);
                List<Node> children = node.children;
                for (int i = children.size() - 1; i >= 0; --i) {
                    Node child = children.get(i);
                    if (child != null) {
                        nodes.push(child);
                        states.push(0);
                    }
                }
            } else {
                int m1 = 0, m2 = 0;
                for (Node child : node.children) {
                    int t = height.getOrDefault(child, 0);
                    if (t > m1) {
                        m2 = m1;
                        m1 = t;
                    } else if (t > m2) {
                        m2 = t;
                    }
                }
                ans = Math.max(ans, m1 + m2);
                height.put(node, m1 + 1);
            }
        }
        return ans;
    }
}
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/*
// Definition for a Node.
class Node {
public:
    int val;
    vector<Node*> children;

    Node() {}

    Node(int _val) {
        val = _val;
    }

    Node(int _val, vector<Node*> _children) {
        val = _val;
        children = _children;
    }
};
*/

class Solution {
public:
    int diameter(Node* root) {
        if (!root) {
            return 0;
        }
        int ans = 0;
        unordered_map<Node*, int> height;
        vector<pair<Node*, int>> stk{{root, 0}};
        while (!stk.empty()) {
            auto [node, state] = stk.back();
            stk.pop_back();
            if (state == 0) {
                stk.push_back({node, 1});
                for (int i = (int) node->children.size() - 1; i >= 0; --i) {
                    Node* child = node->children[i];
                    if (child) {
                        stk.push_back({child, 0});
                    }
                }
            } else {
                int m1 = 0, m2 = 0;
                for (Node* child : node->children) {
                    int t = child ? height[child] : 0;
                    if (t > m1) {
                        m2 = m1;
                        m1 = t;
                    } else if (t > m2) {
                        m2 = t;
                    }
                }
                ans = max(ans, m1 + m2);
                height[node] = m1 + 1;
            }
        }
        return ans;
    }
};
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/**
 * Definition for a Node.
 * type Node struct {
 *     Val int
 *     Children []*Node
 * }
 */

func diameter(root *Node) int {
    if root == nil {
        return 0
    }
    type frame struct {
        node  *Node
        state int
    }
    ans := 0
    height := map[*Node]int{}
    stk := []frame{{root, 0}}
    for len(stk) > 0 {
        f := stk[len(stk)-1]
        stk = stk[:len(stk)-1]
        if f.state == 0 {
            stk = append(stk, frame{f.node, 1})
            children := f.node.Children
            for i := len(children) - 1; i >= 0; i-- {
                if children[i] != nil {
                    stk = append(stk, frame{children[i], 0})
                }
            }
        } else {
            m1, m2 := 0, 0
            for _, child := range f.node.Children {
                t := height[child]
                if t > m1 {
                    m2, m1 = m1, t
                } else if t > m2 {
                    m2 = t
                }
            }
            ans = max(ans, m1+m2)
            height[f.node] = m1 + 1
        }
    }
    return ans
}

方法四:建图 + 两次显式栈

思考

方法一已经在树上用孩子高度求出直径。若希望沿用一般树的两次最远点搜索,需要先把 \(N\) 叉树展开成无向图。建图和两次搜索若沿链递归,深度同样达到 \(1000\)。建图用栈按父子边连成无向边,搜索时在压栈时标记,避免从无向边走回父亲。第一次从根走到最远点,第二次从该点再走到最远点,第二次的距离就是直径。

先用栈遍历整棵树,把每条父子边写成两条无向边。然后做两次显式栈搜索:从起点出发,弹出节点时用当前距离更新最远点,并把尚未访问的邻居连同距离加一压入栈。第一次起点是根,第二次起点是第一次得到的最远点。第二次的最远距离即为直径。

时间复杂度 \(O(n)\),空间复杂度 \(O(n)\)。其中 \(n\) 为节点个数。

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"""
# Definition for a Node.
class Node:
    def __init__(self, val=None, children=None):
        self.val = val
        self.children = children if children is not None else []
"""


class Solution:
    def diameter(self, root: 'Node') -> int:
        """
        :type root: 'Node'
        :rtype: int
        """
        if root is None:
            return 0
        g = defaultdict(list)
        seen = {root}
        stk = [root]
        while stk:
            u = stk.pop()
            for child in u.children:
                if child is None or child in seen:
                    continue
                seen.add(child)
                g[u].append(child)
                g[child].append(u)
                stk.append(child)

        def farthest(start):
            vis = {start}
            walk = [(start, 0)]
            best, node = 0, start
            while walk:
                u, t = walk.pop()
                if t > best:
                    best, node = t, u
                for v in g[u]:
                    if v not in vis:
                        vis.add(v)
                        walk.append((v, t + 1))
            return best, node

        _, nxt = farthest(root)
        ans, _ = farthest(nxt)
        return ans
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/*
// Definition for a Node.
class Node {
    public int val;
    public List<Node> children;


    public Node() {
        children = new ArrayList<Node>();
    }

    public Node(int _val) {
        val = _val;
        children = new ArrayList<Node>();
    }

    public Node(int _val,ArrayList<Node> _children) {
        val = _val;
        children = _children;
    }
};
*/

class Solution {
    public int diameter(Node root) {
        if (root == null) {
            return 0;
        }
        Map<Node, List<Node>> g = new HashMap<>();
        Set<Node> seen = new HashSet<>();
        Deque<Node> stk = new ArrayDeque<>();
        stk.push(root);
        seen.add(root);
        while (!stk.isEmpty()) {
            Node u = stk.pop();
            for (Node child : u.children) {
                if (child == null || !seen.add(child)) {
                    continue;
                }
                g.computeIfAbsent(u, k -> new ArrayList<>()).add(child);
                g.computeIfAbsent(child, k -> new ArrayList<>()).add(u);
                stk.push(child);
            }
        }
        Node[] nxt = new Node[] {root};
        farthest(g, root, nxt);
        return farthest(g, nxt[0], nxt);
    }

    private int farthest(Map<Node, List<Node>> g, Node start, Node[] nxt) {
        Set<Node> vis = new HashSet<>();
        Deque<Node> nodes = new ArrayDeque<>();
        Deque<Integer> dist = new ArrayDeque<>();
        nodes.push(start);
        dist.push(0);
        vis.add(start);
        int best = 0;
        nxt[0] = start;
        while (!nodes.isEmpty()) {
            Node u = nodes.pop();
            int t = dist.pop();
            if (t > best) {
                best = t;
                nxt[0] = u;
            }
            List<Node> vs = g.get(u);
            if (vs == null) {
                continue;
            }
            for (Node v : vs) {
                if (vis.add(v)) {
                    nodes.push(v);
                    dist.push(t + 1);
                }
            }
        }
        return best;
    }
}
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/*
// Definition for a Node.
class Node {
public:
    int val;
    vector<Node*> children;

    Node() {}

    Node(int _val) {
        val = _val;
    }

    Node(int _val, vector<Node*> _children) {
        val = _val;
        children = _children;
    }
};
*/

class Solution {
public:
    int diameter(Node* root) {
        if (!root) {
            return 0;
        }
        unordered_map<Node*, vector<Node*>> g;
        unordered_set<Node*> seen{root};
        vector<Node*> stk{root};
        while (!stk.empty()) {
            Node* u = stk.back();
            stk.pop_back();
            for (Node* child : u->children) {
                if (!child || seen.count(child)) {
                    continue;
                }
                seen.insert(child);
                g[u].push_back(child);
                g[child].push_back(u);
                stk.push_back(child);
            }
        }
        auto farthest = [&](Node* start) {
            unordered_set<Node*> vis{start};
            vector<pair<Node*, int>> walk{{start, 0}};
            int best = 0;
            Node* node = start;
            while (!walk.empty()) {
                auto [u, t] = walk.back();
                walk.pop_back();
                if (t > best) {
                    best = t;
                    node = u;
                }
                for (Node* v : g[u]) {
                    if (!vis.count(v)) {
                        vis.insert(v);
                        walk.push_back({v, t + 1});
                    }
                }
            }
            return pair<int, Node*>{best, node};
        };
        Node* nxt = farthest(root).second;
        return farthest(nxt).first;
    }
};
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/**
 * Definition for a Node.
 * type Node struct {
 *     Val int
 *     Children []*Node
 * }
 */

func diameter(root *Node) int {
    if root == nil {
        return 0
    }
    g := map[*Node][]*Node{}
    seen := map[*Node]bool{root: true}
    stk := []*Node{root}
    for len(stk) > 0 {
        u := stk[len(stk)-1]
        stk = stk[:len(stk)-1]
        for _, child := range u.Children {
            if child == nil || seen[child] {
                continue
            }
            seen[child] = true
            g[u] = append(g[u], child)
            g[child] = append(g[child], u)
            stk = append(stk, child)
        }
    }
    farthest := func(start *Node) (int, *Node) {
        type frame struct {
            node *Node
            dist int
        }
        vis := map[*Node]bool{start: true}
        walk := []frame{{start, 0}}
        best, node := 0, start
        for len(walk) > 0 {
            f := walk[len(walk)-1]
            walk = walk[:len(walk)-1]
            if f.dist > best {
                best, node = f.dist, f.node
            }
            for _, v := range g[f.node] {
                if !vis[v] {
                    vis[v] = true
                    walk = append(walk, frame{v, f.dist + 1})
                }
            }
        }
        return best, node
    }
    _, nxt := farthest(root)
    ans, _ := farthest(nxt)
    return ans
}

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