来源第 130 场周赛 Q4难度中等分数1615
题目描述
给你一个大小为 m x n 的二进制矩阵 grid ,其中 0 表示一个海洋单元格、1 表示一个陆地单元格。
一次 移动 是指从一个陆地单元格走到另一个相邻(上、下、左、右)的陆地单元格或跨过 grid 的边界。
返回网格中 无法 在任意次数的移动中离开网格边界的陆地单元格的数量。
示例 1:

输入:grid = [[0,0,0,0],[1,0,1,0],[0,1,1,0],[0,0,0,0]]
输出:3
解释:有三个 1 被 0 包围。一个 1 没有被包围,因为它在边界上。
示例 2:

输入:grid = [[0,1,1,0],[0,0,1,0],[0,0,1,0],[0,0,0,0]]
输出:0
解释:所有 1 都在边界上或可以到达边界。
提示:
m == grid.length n == grid[i].length 1 <= m, n <= 500 grid[i][j] 的值为 0 或 1
解法
方法一:DFS
思考
对每一块陆地判断是否能走到边界,最坏要对整张图反复搜索, \(m,n\le 500\) 时常数不佳。飞地是无法走到边界的陆地,其补集恰为「与边界连通的陆地」。
从四条边界上的 \(1\) 出发淹没所有能走到的陆地,剩下的 \(1\) 便无法离岛。
深度优先搜索即可完成淹没,最后统计网格中剩余 \(1\) 的个数。
我们可以从边界上的陆地开始进行深度优先搜索,将所有与边界相连的陆地都标记为 \(0\)。最后,统计剩余的 \(1\) 的个数,即为答案。
时间复杂度 \(O(m \times n)\),空间复杂度 \(O(m \times n)\)。其中 \(m\) 和 \(n\) 分别为矩阵的行数和列数。
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20 | class Solution:
def numEnclaves(self, grid: List[List[int]]) -> int:
def dfs(i: int, j: int):
grid[i][j] = 0
for a, b in pairwise(dirs):
x, y = i + a, j + b
if 0 <= x < m and 0 <= y < n and grid[x][y]:
dfs(x, y)
m, n = len(grid), len(grid[0])
dirs = (-1, 0, 1, 0, -1)
for j in range(n):
for i in (0, m - 1):
if grid[i][j]:
dfs(i, j)
for i in range(m):
for j in (0, n - 1):
if grid[i][j]:
dfs(i, j)
return sum(sum(row) for row in grid)
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40 | class Solution {
private int[][] grid;
public int numEnclaves(int[][] grid) {
this.grid = grid;
int m = grid.length, n = grid[0].length;
for (int j = 0; j < n; j++) {
for (int i : List.of(0, m - 1)) {
if (grid[i][j] == 1) {
dfs(i, j);
}
}
}
for (int i = 0; i < m; i++) {
for (int j : List.of(0, n - 1)) {
if (grid[i][j] == 1) {
dfs(i, j);
}
}
}
int ans = 0;
for (var row : grid) {
for (int x : row) {
ans += x;
}
}
return ans;
}
private void dfs(int i, int j) {
grid[i][j] = 0;
final int[] dirs = {-1, 0, 1, 0, -1};
for (int k = 0; k < 4; k++) {
int x = i + dirs[k], y = j + dirs[k + 1];
if (x >= 0 && x < grid.length && y >= 0 && y < grid[0].length && grid[x][y] == 1) {
dfs(x, y);
}
}
}
}
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35 | class Solution {
public:
int numEnclaves(vector<vector<int>>& grid) {
int m = grid.size(), n = grid[0].size();
const int dirs[5] = {-1, 0, 1, 0, -1};
function<void(int, int)> dfs = [&](int i, int j) {
grid[i][j] = 0;
for (int k = 0; k < 4; ++k) {
int x = i + dirs[k], y = j + dirs[k + 1];
if (x >= 0 && x < m && y >= 0 && y < n && grid[x][y] == 1) {
dfs(x, y);
}
}
};
for (int j = 0; j < n; ++j) {
for (int i : {0, m - 1}) {
if (grid[i][j] == 1) {
dfs(i, j);
}
}
}
for (int i = 0; i < m; ++i) {
for (int j : {0, n - 1}) {
if (grid[i][j] == 1) {
dfs(i, j);
}
}
}
int ans = 0;
for (const auto& row : grid) {
ans += accumulate(row.begin(), row.end(), 0);
}
return ans;
}
};
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34 | func numEnclaves(grid [][]int) (ans int) {
m, n := len(grid), len(grid[0])
dirs := [5]int{-1, 0, 1, 0, -1}
var dfs func(i, j int)
dfs = func(i, j int) {
grid[i][j] = 0
for k := 0; k < 4; k++ {
x, y := i+dirs[k], j+dirs[k+1]
if x >= 0 && x < m && y >= 0 && y < n && grid[x][y] == 1 {
dfs(x, y)
}
}
}
for j := 0; j < n; j++ {
for _, i := range [2]int{0, m - 1} {
if grid[i][j] == 1 {
dfs(i, j)
}
}
}
for i := 0; i < m; i++ {
for _, j := range [2]int{0, n - 1} {
if grid[i][j] == 1 {
dfs(i, j)
}
}
}
for _, row := range grid {
for _, x := range row {
ans += x
}
}
return
}
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29 | function numEnclaves(grid: number[][]): number {
const [m, n] = [grid.length, grid[0].length];
const dirs: number[] = [-1, 0, 1, 0, -1];
const dfs = (i: number, j: number) => {
grid[i][j] = 0;
for (let k = 0; k < 4; ++k) {
const x = i + dirs[k];
const y = j + dirs[k + 1];
if (x >= 0 && x < m && y >= 0 && y < n && grid[x][y] === 1) {
dfs(x, y);
}
}
};
for (let j = 0; j < n; ++j) {
for (let i of [0, m - 1]) {
if (grid[i][j] === 1) {
dfs(i, j);
}
}
}
for (let i = 0; i < m; ++i) {
for (let j of [0, n - 1]) {
if (grid[i][j] === 1) {
dfs(i, j);
}
}
}
return grid.flat().reduce((acc, cur) => acc + cur, 0);
}
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39 | impl Solution {
pub fn num_enclaves(mut grid: Vec<Vec<i32>>) -> i32 {
let m = grid.len();
let n = grid[0].len();
let dirs = [-1, 0, 1, 0, -1];
fn dfs(grid: &mut Vec<Vec<i32>>, i: usize, j: usize, dirs: &[i32; 5]) {
grid[i][j] = 0;
for k in 0..4 {
let (x, y) = (i as i32 + dirs[k], j as i32 + dirs[k + 1]);
if let Some(row) = grid.get_mut(x as usize) {
if let Some(&mut 1) = row.get_mut(y as usize) {
dfs(grid, x as usize, y as usize, dirs);
}
}
}
}
for j in 0..n {
if grid[0][j] == 1 {
dfs(&mut grid, 0, j, &dirs);
}
if grid[m - 1][j] == 1 {
dfs(&mut grid, m - 1, j, &dirs);
}
}
for i in 0..m {
if grid[i][0] == 1 {
dfs(&mut grid, i, 0, &dirs);
}
if grid[i][n - 1] == 1 {
dfs(&mut grid, i, n - 1, &dirs);
}
}
grid.into_iter().flatten().filter(|&x| x == 1).count() as i32
}
}
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方法二:BFS
思考
方法一已经用显式栈从边界淹没陆地。连通性不依赖搜索顺序,也可以把边界陆地放入队列按层扩展。
队列弹出后同样把四个方向上的 \(1\) 标成 \(0\)。四条边界处理完后,剩下的 \(1\) 仍是飞地。
我们也可以使用广度优先搜索的方法,将边界上的陆地入队,然后进行广度优先搜索,将所有与边界相连的陆地都标记为 \(0\)。最后,统计剩余的 \(1\) 的个数,即为答案。
时间复杂度 \(O(m \times n)\),空间复杂度 \(O(m \times n)\)。其中 \(m\) 和 \(n\) 分别为矩阵的行数和列数。
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23 | class Solution:
def numEnclaves(self, grid: List[List[int]]) -> int:
m, n = len(grid), len(grid[0])
q = deque()
for j in range(n):
for i in (0, m - 1):
if grid[i][j]:
q.append((i, j))
grid[i][j] = 0
for i in range(m):
for j in (0, n - 1):
if grid[i][j]:
q.append((i, j))
grid[i][j] = 0
dirs = (-1, 0, 1, 0, -1)
while q:
i, j = q.popleft()
for a, b in pairwise(dirs):
x, y = i + a, j + b
if 0 <= x < m and 0 <= y < n and grid[x][y]:
q.append((x, y))
grid[x][y] = 0
return sum(sum(row) for row in grid)
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42 | class Solution {
public int numEnclaves(int[][] grid) {
int m = grid.length;
int n = grid[0].length;
Deque<int[]> q = new ArrayDeque<>();
for (int j = 0; j < n; ++j) {
for (int i : List.of(0, m - 1)) {
if (grid[i][j] == 1) {
q.offer(new int[] {i, j});
grid[i][j] = 0;
}
}
}
for (int i = 0; i < m; ++i) {
for (int j : List.of(0, n - 1)) {
if (grid[i][j] == 1) {
q.offer(new int[] {i, j});
grid[i][j] = 0;
}
}
}
final int[] dirs = {-1, 0, 1, 0, -1};
while (!q.isEmpty()) {
int[] p = q.poll();
int i = p[0], j = p[1];
for (int k = 0; k < 4; ++k) {
int x = i + dirs[k], y = j + dirs[k + 1];
if (x >= 0 && x < m && y >= 0 && y < n && grid[x][y] == 1) {
q.offer(new int[] {x, y});
grid[x][y] = 0;
}
}
}
int ans = 0;
for (var row : grid) {
for (int x : row) {
ans += x;
}
}
return ans;
}
}
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40 | class Solution {
public:
int numEnclaves(vector<vector<int>>& grid) {
int m = grid.size(), n = grid[0].size();
int dirs[5] = {-1, 0, 1, 0, -1};
queue<pair<int, int>> q;
for (int j = 0; j < n; ++j) {
for (int i : {0, m - 1}) {
if (grid[i][j] == 1) {
q.emplace(i, j);
grid[i][j] = 0;
}
}
}
for (int i = 0; i < m; ++i) {
for (int j : {0, n - 1}) {
if (grid[i][j] == 1) {
q.emplace(i, j);
grid[i][j] = 0;
}
}
}
while (!q.empty()) {
auto [i, j] = q.front();
q.pop();
for (int k = 0; k < 4; ++k) {
int x = i + dirs[k], y = j + dirs[k + 1];
if (x >= 0 && x < m && y >= 0 && y < n && grid[x][y] == 1) {
q.emplace(x, y);
grid[x][y] = 0;
}
}
}
int ans = 0;
for (const auto& row : grid) {
ans += accumulate(row.begin(), row.end(), 0);
}
return ans;
}
};
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38 | func numEnclaves(grid [][]int) (ans int) {
m, n := len(grid), len(grid[0])
dirs := [5]int{-1, 0, 1, 0, -1}
q := [][2]int{}
for j := 0; j < n; j++ {
for _, i := range []int{0, m - 1} {
if grid[i][j] == 1 {
q = append(q, [2]int{i, j})
grid[i][j] = 0
}
}
}
for i := 0; i < m; i++ {
for _, j := range []int{0, n - 1} {
if grid[i][j] == 1 {
q = append(q, [2]int{i, j})
grid[i][j] = 0
}
}
}
for len(q) > 0 {
i, j := q[0][0], q[0][1]
q = q[1:]
for k := 0; k < 4; k++ {
x, y := i+dirs[k], j+dirs[k+1]
if x >= 0 && x < m && y >= 0 && y < n && grid[x][y] == 1 {
q = append(q, [2]int{x, y})
grid[x][y] = 0
}
}
}
for _, row := range grid {
for _, x := range row {
ans += x
}
}
return
}
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34 | function numEnclaves(grid: number[][]): number {
const [m, n] = [grid.length, grid[0].length];
const dirs = [-1, 0, 1, 0, -1];
const q: number[][] = [];
for (let j = 0; j < n; ++j) {
for (let i of [0, m - 1]) {
if (grid[i][j] === 1) {
q.push([i, j]);
grid[i][j] = 0;
}
}
}
for (let i = 0; i < m; ++i) {
for (let j of [0, n - 1]) {
if (grid[i][j] === 1) {
q.push([i, j]);
grid[i][j] = 0;
}
}
}
let head = 0;
while (head < q.length) {
const [i, j] = q[head++];
for (let k = 0; k < 4; ++k) {
const x = i + dirs[k];
const y = j + dirs[k + 1];
if (x >= 0 && x < m && y >= 0 && y < n && grid[x][y] === 1) {
q.push([x, y]);
grid[x][y] = 0;
}
}
}
return grid.flat().reduce((acc, cur) => acc + cur, 0);
}
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44 | use std::collections::VecDeque;
impl Solution {
pub fn num_enclaves(mut grid: Vec<Vec<i32>>) -> i32 {
let m = grid.len();
let n = grid[0].len();
let mut q = VecDeque::new();
let dirs = [-1, 0, 1, 0, -1];
for j in 0..n {
for &i in &[0, m - 1] {
if grid[i][j] == 1 {
q.push_back((i, j));
grid[i][j] = 0;
}
}
}
for i in 0..m {
for &j in &[0, n - 1] {
if grid[i][j] == 1 {
q.push_back((i, j));
grid[i][j] = 0;
}
}
}
while let Some((i, j)) = q.pop_front() {
for k in 0..4 {
let x = i as isize + dirs[k];
let y = j as isize + dirs[k + 1];
if x >= 0 && x < m as isize && y >= 0 && y < n as isize {
let (x, y) = (x as usize, y as usize);
if grid[x][y] == 1 {
q.push_back((x, y));
grid[x][y] = 0;
}
}
}
}
grid.into_iter().flatten().sum()
}
}
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方法三:显式栈
思考
飞地是到不了边界的陆地。对每一块陆地单独判断能否离岛,会在同一张图上反复搜索。 \(m,n\le 500\),补集是「与边界连通的陆地」。
从边界上的 \(1\) 递归淹没时,一条贴着边界蜿蜒的陆地链会长到上千格,调用栈会先被用尽。
淹没只要求把能走到的格子标成 \(0\),不依赖递归返回值。
因此用显式栈保存待淹没的格子。弹出后把四个方向上仍为 \(1\) 的邻居标 \(0\) 并入栈。四条边界都处理完后,网格里剩下的 \(1\) 就是飞地。
从四条边界上的陆地出发,用显式栈淹没所有能走到的陆地,将其标为 \(0\)。最后统计网格中剩余 \(1\) 的个数。
时间复杂度 \(O(m \times n)\),空间复杂度 \(O(m \times n)\)。其中 \(m\) 和 \(n\) 分别为矩阵的行数和列数。
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24 | class Solution:
def numEnclaves(self, grid: List[List[int]]) -> int:
def flood(i: int, j: int):
stk = [(i, j)]
grid[i][j] = 0
while stk:
i, j = stk.pop()
for a, b in pairwise(dirs):
x, y = i + a, j + b
if 0 <= x < m and 0 <= y < n and grid[x][y]:
grid[x][y] = 0
stk.append((x, y))
m, n = len(grid), len(grid[0])
dirs = (-1, 0, 1, 0, -1)
for j in range(n):
for i in (0, m - 1):
if grid[i][j]:
flood(i, j)
for i in range(m):
for j in (0, n - 1):
if grid[i][j]:
flood(i, j)
return sum(sum(row) for row in grid)
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46 | class Solution {
public int numEnclaves(int[][] grid) {
int m = grid.length, n = grid[0].length;
int[] dirs = {-1, 0, 1, 0, -1};
Deque<int[]> stk = new ArrayDeque<>();
for (int j = 0; j < n; j++) {
for (int i : List.of(0, m - 1)) {
if (grid[i][j] == 1) {
flood(grid, stk, dirs, i, j);
}
}
}
for (int i = 0; i < m; i++) {
for (int j : List.of(0, n - 1)) {
if (grid[i][j] == 1) {
flood(grid, stk, dirs, i, j);
}
}
}
int ans = 0;
for (var row : grid) {
for (int x : row) {
ans += x;
}
}
return ans;
}
private void flood(int[][] grid, Deque<int[]> stk, int[] dirs, int i, int j) {
int m = grid.length, n = grid[0].length;
grid[i][j] = 0;
stk.push(new int[] {i, j});
while (!stk.isEmpty()) {
int[] cur = stk.pop();
i = cur[0];
j = cur[1];
for (int k = 0; k < 4; k++) {
int x = i + dirs[k], y = j + dirs[k + 1];
if (x >= 0 && x < m && y >= 0 && y < n && grid[x][y] == 1) {
grid[x][y] = 0;
stk.push(new int[] {x, y});
}
}
}
}
}
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41 | class Solution {
public:
int numEnclaves(vector<vector<int>>& grid) {
int m = grid.size(), n = grid[0].size();
const int dirs[5] = {-1, 0, 1, 0, -1};
auto flood = [&](int i, int j) {
vector<pair<int, int>> stk{{i, j}};
grid[i][j] = 0;
while (!stk.empty()) {
auto [a, b] = stk.back();
stk.pop_back();
for (int k = 0; k < 4; ++k) {
int x = a + dirs[k], y = b + dirs[k + 1];
if (x >= 0 && x < m && y >= 0 && y < n && grid[x][y] == 1) {
grid[x][y] = 0;
stk.emplace_back(x, y);
}
}
}
};
for (int j = 0; j < n; ++j) {
for (int i : {0, m - 1}) {
if (grid[i][j] == 1) {
flood(i, j);
}
}
}
for (int i = 0; i < m; ++i) {
for (int j : {0, n - 1}) {
if (grid[i][j] == 1) {
flood(i, j);
}
}
}
int ans = 0;
for (const auto& row : grid) {
ans += accumulate(row.begin(), row.end(), 0);
}
return ans;
}
};
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39 | func numEnclaves(grid [][]int) (ans int) {
m, n := len(grid), len(grid[0])
dirs := [5]int{-1, 0, 1, 0, -1}
flood := func(i, j int) {
grid[i][j] = 0
stk := [][2]int{{i, j}}
for len(stk) > 0 {
cur := stk[len(stk)-1]
stk = stk[:len(stk)-1]
for k := 0; k < 4; k++ {
x, y := cur[0]+dirs[k], cur[1]+dirs[k+1]
if x >= 0 && x < m && y >= 0 && y < n && grid[x][y] == 1 {
grid[x][y] = 0
stk = append(stk, [2]int{x, y})
}
}
}
}
for j := 0; j < n; j++ {
for _, i := range [2]int{0, m - 1} {
if grid[i][j] == 1 {
flood(i, j)
}
}
}
for i := 0; i < m; i++ {
for _, j := range [2]int{0, n - 1} {
if grid[i][j] == 1 {
flood(i, j)
}
}
}
for _, row := range grid {
for _, x := range row {
ans += x
}
}
return
}
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34 | function numEnclaves(grid: number[][]): number {
const [m, n] = [grid.length, grid[0].length];
const dirs = [-1, 0, 1, 0, -1];
const flood = (i: number, j: number) => {
grid[i][j] = 0;
const stk: number[][] = [[i, j]];
while (stk.length) {
const [a, b] = stk.pop()!;
for (let k = 0; k < 4; ++k) {
const x = a + dirs[k];
const y = b + dirs[k + 1];
if (x >= 0 && x < m && y >= 0 && y < n && grid[x][y] === 1) {
grid[x][y] = 0;
stk.push([x, y]);
}
}
}
};
for (let j = 0; j < n; ++j) {
for (const i of [0, m - 1]) {
if (grid[i][j] === 1) {
flood(i, j);
}
}
}
for (let i = 0; i < m; ++i) {
for (const j of [0, n - 1]) {
if (grid[i][j] === 1) {
flood(i, j);
}
}
}
return grid.flat().reduce((acc, cur) => acc + cur, 0);
}
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45 | impl Solution {
pub fn num_enclaves(mut grid: Vec<Vec<i32>>) -> i32 {
let m = grid.len();
let n = grid[0].len();
let dirs = [-1, 0, 1, 0, -1];
let flood = |grid: &mut Vec<Vec<i32>>, i: usize, j: usize| {
grid[i][j] = 0;
let mut stk = vec![(i, j)];
while let Some((a, b)) = stk.pop() {
for k in 0..4 {
let x = a as i32 + dirs[k];
let y = b as i32 + dirs[k + 1];
if x >= 0 && y >= 0 {
let (x, y) = (x as usize, y as usize);
if x < m && y < n && grid[x][y] == 1 {
grid[x][y] = 0;
stk.push((x, y));
}
}
}
}
};
for j in 0..n {
if grid[0][j] == 1 {
flood(&mut grid, 0, j);
}
if grid[m - 1][j] == 1 {
flood(&mut grid, m - 1, j);
}
}
for i in 0..m {
if grid[i][0] == 1 {
flood(&mut grid, i, 0);
}
if grid[i][n - 1] == 1 {
flood(&mut grid, i, n - 1);
}
}
grid.into_iter().flatten().filter(|&x| x == 1).count() as i32
}
}
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